Mark founded the Faith Sourced Software Foundation in 2019, when he noticed how many churches and tech leaders of faith were working in silos, independent of one another, all doing the exact same thing. The incredible amount of duplicated effort and wasted resources needed to be a thing of the past. Mark's vision is one that crowdsources the abundant resources within the church, to not only make online communications tools more accessible to more churches, but also make those tools better, fine tuned for the specific needs of the church.
Thought Leadership + Writing
The Faith Sourced Blog is where Mark writes and publishes "think pieces" at the intersection of faith and technology.
To build the Faith Sourced community, Mark launched the "Full Stack Faith" meetup, a monthly gathering of developers for a night of pancakes, God's Word, and dev discussions. Each night, Mark delivers a talk that connects God's Word with themes familiar to the software developer, and relevant to our lives as men and women of God.
Logo + Brand Design
Faith Sourced is a community of software developers using their skills for Jesus. Mark used the term “Software as a Service” as a slogan, to play off the more common usage in the software industry but with a slight twist, as this software is written to serve Christ, and His Church.
Because Christ is the center of this project Mark designed the logo with the cross between two very common symbols in programming, the angled brackets.
The vision of the Faith Sourced Software Foundation, spans multiple endeavours, for which Mark designed unique identifying marks, finding their inspiration and design language in the primary Faith Sourced logo.
In a comunity that merges faith and tech there are so many awesome t-shirts just begging to be made. And so, Mark designed and launched them on the Cotton Bureau platform here.
The faith.dev website is built with a React and Gatsby frontend, with data piped in from a ConveyorCMS backend, using GraphQL.
Mark wrote, narrated and animated this short promo video, describing the project in under 2 minutes, to help generate awareness. Mark used Adobe Character Animator to rig and puppet the character, so the mouth was synchronized with the recorded audio.